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Race Types
Your kingdom is located on a certain type of land and as a certain type of a race. The race will determine the behavior of your civilians, the strength of your army along with many other things that are necessary for your kingdom to work in perfect harmony.

Race Types:

There are 9 different types available for you to choose from. Each has its own set of advantages, disavantages and research bonuses. It's up to you to choose which one you will take.

Here's a list of all race types that are available:

Race Name: Advantage: Disadvantage: Research Bonus:
The Empire +20% income -15% food production Holy Shield completed
Mighty Heroes +15% defensive strength +15% basic research req. 50% of Book of Light completed
Spells Shield Efficiency always at 50%
Lords of Light +50% birthrate
-20% attack time
-5% offensive strength Raven Sight completed
50% of Horse Power completed
Dark Servants -5% combat losses
-5% military costs
-5% offensive strength
-5% defensive strength
50% of Luxury completed
Damned Legions +20% population +20% attack time 50% of Heavy Stones completed
Undead Hordes -55% food required -15% population Horse Power completed
Unholy Warriors +15% offensive strength -5% population Holy Blade completed
Spy Detection always at 50%
Night Elves +40% spy production
+20% spy efficiency
-5% income 50% of Moonstone completed
Elder Wizards +50% researcher efficiency +10% spy required Combat Losses always at 15%

F.A.Q.

If I'm unhappy with my race type, will I be able to change it ?
No. Once you've made a selection, its permanent and it can not be changed.

What does it mean if a research is "always at" a certain value ?
This means that the topic doesn't require you to have any research points invested in it, and it will always stay at the given value.

Combat losses count for offensive or defensive military casualties?
It counts for both types, offensive and defensive losses.

How does Night Elves's spy production advantage effect my kingdom ?
By default, your Thieves Den will produce 50-110% of their amount as spies, but Night Elves's advantage adds +40% production to both those values, so you will be making 90-150% spies or in other words, 0.9 to 1.5 spies per Thieves Den.

What's the difference between food required and food production ?
Both are very different. Each civilian, building and military unit uses a certain amount of food. Food required increases or decreases the food used by those units. On the other hand, food production increases or decreases the food output of your food farms.
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